Something I didn’t make clear in my previous D&D centered posts is my absurd and self-flagellating obsession with modding. Tabletop games, that is, not computer games (which at this stage still overwhelms my capacity for code lingo.)
I find D&D a flawed system— but only in the same sense of a large hunk of unsmelted iron oxide. With a forge, hours of labor, a few watts of electricity for computer power, and the anvil of my desk (using my forehead as the hammer), I can make nearly any imaginable creation from it.
Continue reading It’s Been a While, so Here’s a Game!
Shame upon me, I’m late!
In spending an evening listening to remixes of the glorious compositions of the underestimated Ennio Morricone, I entirely forgot to put up a post last night. Which, really, isn’t that big a deal.
But principles matter.
And that’s why I adhere to realism in my roleplay.
No, not for its own sake, to accurately model fencing manuals of the late fifteenth century and paint a stark lithograph of a fight in armored harness. At the end of the day, it’s still a game, not training for a post-apocalyptic scenario in which your local SCA group must band together to defend the town against mutants and zombified football hooligans.
Continue reading Day Six: How Cramping Doesn’t Cramp You